World of Warcraft : Blizzcon Tickets in May

 

Mark your calendars and set your alarm clocks for Saturday, May 21st at 10:00 a.m. PST and Wednesday, May 25th at 7:00 p.m. PST. These are the dates when Blizzard reps will begin selling tickets to the 2011 Blizzcon in Anaheim, California. The tickets always go fast so save the date! In addition to serving as a mutual stomping ground for the different Blizzard communities, BlizzCon will feature an array of activities, including discussion panels, hands-on playtime with current and upcoming Blizzard Entertainment games, professional and casual tournaments, contests, and much more.cheap wow power leveling. Blizzard is looking forward to learning more about its own games from Red Shirt Guy if he can make it to the show again this year. Tickets to the convention will be priced at $175 USD each and will be available for purchase from the official BlizzCon website (www.blizzcon.com) in two separate batches.

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World of Warcraft : New Battleground, Arenas, Scenarios Incoming

 

The v5.3 Mists of Pandaria patch has arrived on the World of Warcraft public test realm. Most notable in the patch is the inclusion of a new battleground, several new arenas and scenarios as well. New Battleground: Deepwind Gorge In the new Battleground situated in the Valley of the Four Winds, the Alliance and Horde continue their war for Pandaria’s precious resources.wow gold. While the two factions battle for control over mines, they must also protect their own resources from being stolen and turned against them! New Arena: Shado-Pan Gladiator hopefuls have a new location to test their mettle amidst the Kun-Lai mountain tops, in the training grounds of the powerful Shado-Pan. Players must make use of the looming tiger statues and fenced platforms to gain an advantage that will bring victory and glory!

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Getting EXP and WoW gold without Faction

Having a neutral character is not really new in world of Warcraft. However, when the new expansion world of Warcraft warlord of draenor, the level cap in game has been increased by 10. The max level in game is level 100. There are several other players who are getting known of their hard work. One of them was the one who has 100 characters that reached level 100 as well. While others got level 100 on the first time.

The new expansion lets you to jump from level 1 to level 90. This kind of feature allows you to be able to enjoy immediately the other game features of the game that can only be accessed by high level wow accounts. While having no faction will still also let you to have your character to jump to level 100, however without the faction it will not let you to leave the beginner’s zone.

For the players who chosen to stay in the neutral zone just like this double agent. The only thing he can do in the newbie zone to gain wow gold and exp are herb picking and pet battles. These 2 activities can only give you an ample amount of exp and gold. In order for you to gain exp and gold in game.

Since these kinds of unusual but really fascinating kinds of things our fellow world of Warcraft players does, I think they should be rewarded or something.

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First 5 days of Warlords: Gearing up, garrisons, and hunter stuff

 

I know it’s been a few days since I’ve posted, but I’ve got a good excuse with, you know, Warlords coming out and all. I was thankfully immune from most of the launch issues. I was there at the first minute, and with a group of guildies I managed to get ahead of the main crowd. I was level 99 by the time I logged off for good after a very long Thursday. Then Friday morning I hit 100.

One thing I’ve been pretty amazed about regarding the site is the insane amount of traffic the Gara taming guide post has been getting. Over 125,000 people have viewed it so far. Clearly Gara is a popular thing! As nice as it is to have a guide on how to do it all, I can’t help but wonder if we’d still be trying figuring it out had it not been possible to do the datamining… or even know to look in the data at all.

A lot of people have requested an uncorrupted version of Gara, like she is when you first find her. I think it would be amazing if Blizzard snuck in a future followup (without telling us it was going in) where you could uncorrupt her somehow. *wink wink* *hint hint*

I’m pretty far into the initial gearing process at this point, at 625 ilvl and sporting the 680 ilvl version of the legendary quest ring. I had a head start with getting into heroics thanks to the Dwarven Bunker / War Mill building providing some very nice upgrades from Spires of Arak and Nagrand quests (some of it as high as ilvl 630, the same ilvl as heroic dungeon loot).

Inside heroics, I’ve been pretty fortunate with the loot as well. I haven’t gotten a weapon yet (still using heirloom), but plenty of armor upgrades.

As for what to craft first with engineering and leatherworking, I’m still not sure. I was dead set on the goggles being first for engineering, until I learned you get a guaranteed ilvl 640 helm from the upcoming Molten Core anniversary event. The goggles can be upgraded though… so I’ll make them eventually. I don’t know, maybe the gun? Historically I have terrible luck with weapon drops. Here’s a true story for you: I never saw a single Throne of Thunder weapon drop in any guild raids (or from bonus rolls). I was actually using a heroic scenario weapon the whole time.

So maybe I will make the gun. My one concern is they seem to have removed the 3rd upgrade option. I can see the schematic for True Iron Trigger, but not Blackrock Rifling. I know that, historically, Blizzard is a bit stingy when it comes to weapons. They like to make it as difficult as possible to get a decent one, so I’m wondering if they changed their minds on having ilvl 655 crafted weapons? If that’s the case, I hope they at least give the ilvl 640 version the ilvl 655 model. That would be a complete waste to not use it. Or maybe it’s just an oversight (though I did report this on beta as both a bug and to the developers on Twitter). One more thing about the gun: It now counts towards your limit of 3 crafted pieces. For the longest time it did not.

Leatherworking is a shot in the dark, because you never know what piece of raid armor you’ll get first. I’ll probably flip a coin on the chest or legs.

I stuck to my original plan laid out in this post. While everyone around me was downing those 20% XP potions that cost a whopping 100 garrison resources, I declined. They hit level 100 a couple of hours before me. Whoopdee-freaking-doo. I was able to turn my garrison into a level 3 one while they struggled to gather 2000 resources. So while the Lumber Mill and Trading Post have been pretty popular with a lot of people to get extra resources, I got mine elsewhere. Rares and treasures. LOTS of them. I’ve already discovered about 110 of the 200+ available, and still haven’t gotten to all the rares.

I’m progressing steadily on the Stables quests for my new mounts (and also getting a ton of resources from those in the process) and also having fun with the 2 daily dungeon quests from the inn. A word of warning on those. They don’t mention if they require you to be in heroic or not, so it’s best to check the quest log in more detail or the Wowhead page for the quest. My two favorite rewards I’ve received so far from those quests would have to be Orallus’ Whispering Crystal and the Void Totem.

I’ve got five level 100 followers now, but they still need to be geared out. The Salvage Yard is helping with that but it’s slow moving. Next step will be to take the bunker to level 2 so I can make some more follower gear with work orders.

Old habits die hard. I still haven’t seen much reason to go MM, plus I’m enjoying my fancy new pets too much. We’ll see how things change once the raid opens up.

The spec has been doing fine in heroics, I have no problems topping the meters at all (I realize saying this means nothing in a random 5-man). But it doesn’t seem to be doing too badly. I find myself using Explosive Trap a hell of a lot more now that it’s been slightly buffed and also had the DoT sped up to 10 seconds. I’ve been using it enough that every once in a while I get this voice in the back of my head that says “try survival!” until I tell it to stop being crazy.

I have to say that the buffs they did to Blood of the Rhino right before Warlords are pretty amazing. Instead of increasing armor, it reduces all physical damage taken by 15%. It also increases your pet’s health by 80% so your pet has way more health than you do. My pet (with the Adaptation talent) has no problem face tanking multiples of the hardest elites Draenor has to offer, like those big ones for Steamwheedle reputation in Nagrand.

My best moment in heroics so far was in Auchindoun. The group I joined into was freshly ilvl 610, so it was at the point where I had more health than the tank. We wiped quite a bit along the way, but I stuck with it because I try not to be an ass and ragequit after a few wipes. Also, the expansion only being a couple of days old and all. Anyway, on the final boss after about 6 wipes everyone starts dying when the boss is at about 15% health. Since I was the only ranged, I had to kite the Infernal the entire fight. So suddenly I am the last one alive, kiting this giant infernal, and now the boss is after me. I feign death, get the boss on my pet, and go to town. Boss starts nuking me with some ability I can’t interrupt. 11%. Things are looking grim. My Kill Shot button is almost done cooldown. I begin to mash it. At about 40 yards away, the shot goes off and I die immediately. Damn, looks like a wipe. Everyone else releases their corpse and just as they do that the achievement pops up. Turns out the fight is done at 10%, and my Kill Shot in flight finished him off.

Overall, I’m enjoying the heroics quite a bit. Just the right amount of challenge.

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Pet(s) of the Week: Matching hunter pets and mounts are awesome

 

I get a huge kick out of having matching pets and mounts, so I wanted to share my latest couple of matches.

The one above is the Trained Snarler mount and the Riding Wolf pet from Nagrand. The mount is obtained through the garrison stables building. It’s one of the 6 you’re able to train through a series of daily quests. The pet may look familiar to you since I’ve talked previously about the Savage Warwolf (way back in August!), but this one is a little different. It’s the same wolf minus the armor. When I first went down there to look for one there were none spawned, so you may need to give it a bit of time. Both wolves aren’t terribly common, but they will spawn eventually.
Next up, we have one of the coolest mounts ever to grace the game.

Needs more core hounds
Needs more core hounds

This mount… is just ridiculous. The first time I mounted up and started stomping around on this thing, I giggled like a small child playing with a new toy for the first time. I mean, would you look at this thing. Come on!

It even makes the Core Hound pet (which normally dwarfs my dwarf!) look tiny. If you’re reading this post after the WoW 10th anniversary event has passed (November 21, 2014 – January 5, 2015) I am so, so sorry. The Core Hound Chain is obtained the first time you kill Ragnaros in the limited time Molten Core LFR event. After that it’s gone forever. The pet itself can be found in the level 60 Molten Core. The battle pet is given to anyone who has an authenticator attached to their account.

I anticipate my next matching mount and pet will be clefthoof related, but I haven’t quite trained that mount yet.

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All 3 hunter specs now close in DPS, play what you want

 

Updated: These simulations and some of this information is now outdated after we’ve received more hotfixes in the weeks since this was posted. The overall point of the article still stands, but you should know the following:

Survival has the highest single target DPS potential (especially with Focusing Shot, but also Lone Wolf in many cases). Its AoE is also very strong.
Marksmanship remains strong single target, but has weak AoE.
Beast Mastery has the weakest single target (just a smidge below MM), but it’s AoE is very good.
Specs are within 5-10% of each other for single target DPS (varies depending on your gear).
Updated simulations for patch 6.1
Original post follows.

A post I made a little over a week ago about spec inequality and bad attitudes towards players who choose not to play the “best” spec ended up generating a lot of discussion in the community. At the time, marksmanship was simply doing more single target damage. I argued it wasn’t such a gap that you should feel guilty for playing something else, but some people have a hard time just saying “no” to extra damage.

Well, we don’t have to worry about this stuff anymore. The specs are now relatively balanced after a couple of rounds of hotfixes. Here is the gist of what was changed:

Aimed Shot and Kill Shot damage was nerfed by 10%
Serpent Sting damage was buffed by 60%
Focus Fire now grants 25% bonus attack power when used at 5 stacks (up from 10%) via the Draenor perk
These changes were enough to get the specs so close together that I feel comfortable in saying you can play anything you want, even in a competitive/progression group. Let’s take a look at each spec’s strengths.
Marksmanship: Good single target

Marksmanship will still come out on top for those situations where you have mostly single target damage and little movement (where you can keep Sniper Training up 80+% of the time). Marksmanship also has other strengths such as being able to burst down adds (such as on Brackenspore) extremely quickly.

While it will come out ahead in that specific situation, this difference is 5% or less. One could argue you’ll do just as well as BM or SV if you play it better.

Is Marksmanship your preferred spec? Then play it.

Beast Mastery: The AoE King

Beast Mastery excels at 5+ target AoE, but it’s also pretty good at single target and 2-3 target cleave as well. The Focus Fire buff was immediately noticeable for me. Not just on the meters, but beefier Kill Command crits! It further emphasizes just how important Focus Fire is now. It’s literally your highest priority button.

The only thing that sucks is when you get unlucky streaks and no procs for an extended period of time. It is rare, but I am thinking about making a WeakAura to track the stacks and timer now. I’d rather use a 3 or 4 stack that’s about to expire than lose it completely. On the flip side, you can sometimes get really lucky and have another Focus Fire ready even before your current one is finished.

Is Beast Mastery your preferred spec? Then play it.

Survival: Jack of all Trades

Survival excels at 2-3 target cleave, but it’s also very good at single target (it can even be the best if you have a lot of multistrike), and also very good at 5+ target AoE (just slightly behind BM). Basically it can do everything well. The Serpent Sting buff was a small single target buff, but a tremendous cleave and AoE buff.

Survival’s sustained damage is quite high, but it has very little burst to speak of. You will most likely see yourself slowly rise on the meters as the fight progresses and you get past everyone else’s opening burst. Once you get into execute range, you will start to see others catch up to you. If the idea of high sustained damage (basically the same DPS for the entire fight) appeals to you, then Survival may be your thing. As mentioned above, the cleave and AoE is also excellent after this buff.

Is Survival your preferred spec? Then play it.

What spec are you best at?

That is the real question! Small differences in DPS can be erased or reversed if you are more comfortable with one spec over the other. That’s the beauty of having the specs as close as they are now. No need to worry about losing “potential” DPS anymore. The gap is small enough that quality of play will be the biggest deciding factor in how well you do with each spec.

Simulations

These simulations were outdated so they’ve been removed. For some patch 6.1 sims,

What about Lone Wolf?

Lone Wolf is still strong for single target, there’s no denying it. The gap between the talents is much less for survival. This is probably due to its elemental mastery and the fact that Serpent Sting is not buffed by Lone Wolf. For me it was less than 1k DPS between Exotic Munitions and Lone Wolf. The gap is probably a bit bigger for MM. Focusing Shot is theoretically higher than Lone Wolf, but that is under ideal conditions (and again, the gap is very tiny).

In my opinion, if they were to very slightly buff Exotic Munitions (just the Poisoned Ammo) it would put the whole talent tier in a better place. Not a big buff. Just a little one to get it closer.

Conclusion

My results in the real world line up with what I see in the sims. If you want a good place to test this stuff out, I recommend hopping into LFR. Unlike previous LFRs, you don’t have to worry about wipe fests. Just have fun testing out the specs and talents you want on live target dummies!

I personally am running a BM and SV dual spec for the time being. I’m not sure how much I’ll actually use SV, but I will endeavor to use it on a couple of fights at least. BM is still my preferred choice.

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